The 3-hour addon goes a lot of places in its brief runtime but ends in an unsatisfying fashion as series lead Liu Kang attains literal godhood and Thunder God Raiden reverts to human form. The Mortal Kombat 11: Aftermath expansion attempted to further build on these consequences but didn’t quite do the premise justice, wasting an otherwise excellent return of returning Cary-Hiroyuki Tagawa as Shang Tsung. From lore that few could keep up with anymore, to bloated and unnecessary gameplay additions, this title brought things back to basics at a time when it was needed the most - and it needs to happen again with Mortal Kombat 12. The 2D perspective returned and many of the series’ sins were washed away. That’s why Mortal Kombat (2011) felt so fresh. Whether it was the switch to 3D which had occurred with the sloppy Mortal Kombat 4 or the piling on of gimmicks from Chess Kombat, Motor Kombat, and a progressively worsening Konquest mode, the franchise had seriously lost its way. Even Mortal Kombat: Armageddon, a fighting game that included every playable character to date and boasted the biggest story stakes seen yet, was still a massive disappointment. For as much as I love Mortal Kombat, some of these mid-era games were seriously rough. The first NetherRealm Studios game, which rose from the ashes of Midway Games, took things back to basics with a franchise that had run wildly out of control for nearly a decade at that point. Let me take you all back way over a decade to the release of Mortal Kombat in 2011.
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